Plans For Alpha 3.5
Epic Transport » Devlog
Important Fixes
- So it has been a couple months and I've got a list of fixes and content to work on after I did a multiplayer playtest with a friend.
- Planes no longer bounce back and forth between airports / airstrips and money bonuses aren't added multiple times in an instant.
- I will be fixing and tweaking all of the vehicle speed bonus upgrades from the quantum research building.
- The text tutorial / guide is now togglable with T in game, no need to have it in a separate world.
- I've quick fixed boats not spawning in for clients in multiplayer.
Planned Content
- 2 industries, the apple orchard and the stone mines utilized by walkers and trains
- Custom map generation settings
- Heroes system, 4 playable characters you can pick on the main menu and roam the world with all giving unique gameplay bonuses
- Fishing
- >Other unrevealed content that will be announced with the update<
You'll get all these fixes and content when the update is finished, thanks for reading.
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Epic Transport
Epic Transport is a casual pixel style transport sim inspired by OpenTTD.
Status | In development |
Author | HappyPixelGames |
Genre | Simulation |
Tags | 2D, Casual, Godot, Isometric, Pixel Art, Sprites, Top-Down, Trains, transport |
More posts
- Alpha 3.4 Multiplayer Update65 days ago
- Alpha 3.4 Plans And Extra Info71 days ago
- Alpha 3.2 And Alpha 3.3 Changes93 days ago
- Alpha 3.1 And Plan For Alpha 3.2Jan 16, 2025
- My Experiences With The ProjectDec 26, 2024
- Alpha 3.0Dec 26, 2024
- Alpha 2.0Dec 12, 2024
- Alpha 1.0Feb 29, 2024
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